
Despite what my high school guidance counselor says, I'd
make a terrible hitman. I'm fine with the whole killing thing; I just
don't seem to have the patience to keep the killing to a minimum
acceptable level. If I can save three minutes by killing a guy, I'll
probably do it. Such is the verdict at least of a week's worth of
playing Eidos' Hitman 2, the follow up to one of...